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MOAB: a spatially explicit, individual-based expert system for creating animal foraging models

January 1, 1999

We describe the development, structure, and corroboration process of a simulation model of animal behavior (MOAB). MOAB can create spatially explicit, individual-based animal foraging models. Users can create or replicate heterogeneous landscape patterns, and place resources and individual animals of a goven species on that landscape to simultaneously simulate the foraging behavior of multiple species. The heuristic rules for animal behavior are maintained in a user-modifiable expert system. MOAB can be used to explore hypotheses concerning the influence of landscape patttern on animal movement and foraging behavior. A red fox (Vulpes vulpes L.) foraging and nest predation model was created to test MOAB's capabilities. Foxes were simulated for 30-day periods using both expert system and random movement rules. Home range size, territory formation and other available simulation studies. A striped skunk (Mephitis mephitis L.) model also was developed. The expert system model proved superior to stochastic in respect to territory formation, general movement patterns and home range size.

Publication Year 1999
Title MOAB: a spatially explicit, individual-based expert system for creating animal foraging models
DOI 10.1016/S0304-3800(99)00044-7
Authors J. Carter, John T. Finn
Publication Type Article
Publication Subtype Journal Article
Series Title Ecological Modelling
Index ID 1002616
Record Source USGS Publications Warehouse
USGS Organization National Wetlands Research Center